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TheBunyip

11
Posts
17
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A member registered Feb 12, 2018

Recent community posts

Hey Pete! I just got an email from Itch about this. Long time no speak! Ben

Your last point might be true (I have no way to verify either way, but I have seen a lot of paths and roads that follow a waterway for extended periods - I expect it was just easier to build a road on the flat near a lazy river, and they would then part ways at some point). However, in the case where a river makes building a road unnecessary, wouldn't you expect the river to connect up settlements?

Oh and one more thing... can it generate plateaus?

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I have one question/suggestion...

Am I correct in thinking that the rivers cannot follow roads? I have a campaign with a town in it where a road through the town follows the river, and it looks like your generation algorithm can't ever produce this situation (at least, I tried a lot of times and never saw it happen). If it can't do this, it would be a cool feature, to add some extra verisimilitude I think - paths and roads often build up this way in real life. 

This tool is stunning.

Cool. Thanks for the info. What attracted you to Godot over something like Unity?

What language/editor/tools did you use to make this?

Love it!

Thanks.

Hi.  The rules for character death seem very punitive. If I get hit with a sword at first level (and have 1 Armour, say), I will take 3 Wounds and immediately have a 50-50 chance of dying.  Is that right?

Thanks for this!